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CFG !



Napisz nowy tematOdpowiedz do tematu Strona 3 z 8
Idź do strony Poprzedni  1, 2, 3, 4, 5, 6, 7, 8  Następny

Vigee
Wait For Me


Captain
::: 3234 :::
STEAM_0:0:112621
wiek: 43
WWCL blokuje ex_interp bo bylo robione na CPL ktore wymaga takiego ustawienia, a to ze WWCL przeszlo na publiczne servery to tym lepiej.


............................................
Wto Kwi 15, 2003 7:16 pm


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Rymek


Lieutenant Commander
::: 2224 :::

skoro wszyscy sie dziela swoimi configami to i ja napisze swoj :)

btw. dzieki AdiQ'owi i Vigee'mu za pomoc :)

unbindall
echo ================================
echo => LOADING: Rymek's Config <=
echo ================================
echo
echo
//
// /=========================\
// |====> PLAYER'S NAME <====|
// \=========================/
//
// name "[BORG]%=Rymek="
// name "[V.S.]%=Rymek="
name "Boris%the%Bullet-Dodger"
// name "Dr.Zoidberg"
//
// /=============================\
// |====> KEYBOARD BINDINGS <====|
// \=============================/
//
bind "ENTER" "+use"
bind "=" "volup"
bind "-" "voldown"
bind "b" "buy"
bind "m" "chooseteam"
bind "`" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "CTRL" "+duck"
bind "SHIFT" "ch0"
bind "F4" "+commandmenu"
bind "DEL" "+reload"
bind "KP_INS" "drop"
//
// /==========================\
// |====> MOUSE BINDINGS <====|
// \==========================/
//
bind "MOUSE1" "+attack"
bind "MOUSE2" "+crouch_jump"
bind "MOUSE3" "+attack2"
bind "mouse4" "awp0; awp_t"
bind "MOUSE5" "+showscores"
bind "MWHEELDOWN" "prevweapon"
bind "MWHEELUP" "nextweapon"
//
// /=========================\
// |====> SLOT BINDINGS <====|
// \=========================/
//
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
//
// /========================\
// |====> BUY BINDINGS <====|
// \========================/
//
bind "BACKSPACE" +ckm
bind "END" "buyammo1;buyammo1;buyammo1;buyammo1;buyammo1"
bind "PGDN" "buyammo2;buyammo2;buyammo2;buyammo2;buyammo2"
bind "KP_UPARROW" +sigaug
bind "KP_LEFTARROW" +ump
bind "KP_RIGHTARROW" +mp5
bind "KP_DOWNARROW" +granaty
bind "KP_HOME" +m4ak
bind "KP_PGUP" +awp
bind "KP_END" +kevlar
bind "KP_5" +deagle
bind "KP_SLASH" +tmp
bind "KP_MINUS" +shotgun
bind "*" +xm3
//
// /==========================\
// |====> RADIO BINDINGS <====|
// \==========================/
//
bind "KP_DEL" +negative
bind "KP_ENTER" +affirmative
bind "KP_PLUS" +enemy
//
// /========================\
// |====> SAY BINDINGS <====|
// \========================/
//
bind "'" "say ehhhhhhhh"
bind "." "say <== CzE @ll! ==>"
bind "," "say_team Sory! Sory!! Sory!!!"
bind "q" "say <=== Na mnie juz czas -> narazie wszystkim i do zobaczenia! ===>; wait; wait; wait; wait; wait; wait; wait; wait; wait; quit"
bind "w" "quit"
bind "u" "messagemode2"
bind "y" "messagemode"
bind "INS" "say Witam witam :)"
bind "PGUP" "say (: -L=o=L- :)"
bind "HOME" "say =TruE=TruE=TruE="
//
// /=========================\
// |====> TEAM PLAY SAY <====|
// \=========================/
//
bind "a" "say_team [ - RYMEK - Widze jednego - ]; +enemy; slot10s; slot10s; slot10s; slot10s; slot10s"
bind "s" "say_team [ - RYMEK - widze dwoch - ]; +enemy; slot10s; slot10s; slot10s; slot10s; slot10s"
bind "d" "say_team [ - RYMEK - Widze trzech - ]; +enemy; slot10s; slot10s; slot10s; slot10s; slot10s"
bind "f" "say_team [ - RYMEK - Widze czterech - ]; +enemy; slot10s; slot10s; slot10s; slot10s; slot10s"
bind "g" "say_team [ - RYMEK - Widze pieciu! - ]; +enemy; slot10s; slot10s; slot10s; slot10s; slot10s"
bind "z" "say_team [ - RYMEK - A czyste / sa na A - ]"
bind "x" "say_team [ - RYMEK - B czyste / sa na B - ]"
bind "c" "say_team [ - RYMEK - MAM BOMBE! - ]"
bind "e" "say_team [ - RYMEK - ECO - ]"
//
// /=========================\
// |====> STATUS REPORT <====|
// \=========================/
//
bind "TAB" "+showscores"
bind "F9" "say thetime"
bind "F10" "say timeleft"
bind "F11" "say nextmap"
//
// /================================\
// |====> NAME CHANGE BINDINGS <====|
// \================================/
//
bind "h" "name Boris%the%Bullet-Dodger"
bind "j" "name [BORG]%=Rymek="
bind "k" "name Dr.Zoidberg"
bind "l" "name [V.S.]%=Rymek="
//
// /===============================\
// |====> CHEATER LOG BININGS <====|
// \===============================/
//
bind "F2" "clin"
bind "F3" "clsay"
//
// /=============================\
// |====> WALK SPEED SCRIPT <====|
// \=============================/
//
alias +duker "+duck; -speed"
alias -duker "-duck; +speed"
alias "ch0" "+speed; wait; bind shift ch1; bind CTRL +duker; wait; developer 1; echo [===> WALK ON! <===] ; developer 0"
alias "ch1" "-speed; wait; bind shift ch0; bind CTRL +duck; wait; developer 1; echo [===> WALK OFF <===]; developer 0"
//
// /==============================\
// |====> CROUCH JUMP SCRIPT <====|
// \==============================/
//
alias +crouch_jump "+jump; wait; +duck"
alias -crouch_jump "-jump; -duck"
//
// /===========================================\
// |====> AWP SCRIPT (WWCL COMPATIBILE :) <====|
// \===========================================/
//
alias dev1 "developer 1"
alias dev0 "developer 0"
alias awp_t "afpa"
alias slotek0 "+attack; wait; -attack; bind MOUSE2 slotek1"
alias slotek1 "slot2; bind MOUSE1 +attack; bind MOUSE2 slotek2"
alias slotek2 "slot1; bind MOUSE1 slotek0; bind MOUSE2 +attack2"
alias afpa "bind MOUSE1 slotek0; bind MOUSE2 +attack2; bind MOUSE5 +crouch_jump; alias awp_t noafpa; alias awp0 awp2"
alias noafpa "bind MOUSE1 +attack; bind MOUSE2 +crouch_jump; bind MOUSE5 +showscores; alias awp_t afpa; alias awp0 awp1"
alias awp0 "awp1"
alias awp1 "dev1; echo [===> AWP MODE ON! <===]; dev0"
alias awp2 "dev1; echo [===> AWP MODE OFF <===]; dev0"
//
// /============================\
// |====> FAST SLOT CHANGE <====|
// \============================/
//
alias "nextweapon" "invnext; wait; +attack; wait; -attack"
alias "prevweapon" "invprev; wait; +attack; wait; -attack"
//
// /=========================\
// |====> VOLUME SCRIPT <====|
// \=========================/
//
alias vol0 "volume 0.0; developer 1; echo [>0%___________]; developer 0; alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo [=>10%_________]; developer 0; alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo [==>20%________]; developer 0; alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo [===>30%_______]; developer 0; alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo [====>40%______]; developer 0; alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo [=====>50%_____]; developer 0; alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo [======>60%____]; developer 0; alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo [=======>70%___]; developer 0; alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo [========>80%__]; developer 0; alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo [=========>90%_]; developer 0; alias volup vol10; alias voldown vol8"
alias vol10 "volume 1.0; developer 1; echo [=========>100%]; developer 0; alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo [===> JUZ JEST MAXYMALNIE GLOSNO! <===]; developer 0"
alias volup "vol6"
alias voldown "vol1"
//
// /==================================\
// |====> HLAMP CONTROL BINDINGS <====|
// \==================================/
//
bind "F7" "HLamp PreviousTrack"
bind "F8" "HLamp NextTrack"
bind "F5" "HLamp Play"
bind "F6" "HLamp Pause"
//
// /===================\
// |====> SLOT10s <====|
// \===================/
//
alias slot10s "slot10; wait; wait; slot10; wait; wait; slot10"
//
// /=======================\
// |====> BUY ALIASES <====|
// \=======================/
//
alias +kevlar "buyequip; menuselect 2; buyequip; menuselect 1;"
alias -kevlar "slot10s; slot10s; slot10s; slot10s; slot10s"
alias +granaty "buyequip; menuselect 4; buyequip; menuselect 3"
alias -granaty "slot10s; slot10s; slot10s; slot10s; slot10s"
alias +ump "buy; menuselect 3; menuselect 5; buyammo1; buyammo1; buyammo1; buyammo1; buyammo1; buyequip; menuselect 2; buyequip; menuselect 1; buyequip; menuselect 6;"
alias -ump "slot10s; slot10s; slot10s; slot10s; slot10s"
alias +deagle "buy; menuselect 1; menuselect 3; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyequip; menuselect 2; buyequip; menuselect 1; buyequip; menuselect 6;"
alias -deagle "slot10s; slot10s; slot10s; slot10s; slot10s"
alias +mp5 "buy;menuselect 3;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyequip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;"
alias -mp5 "slot10s;slot10s;slot10s;slot10s;slot10s"
alias +m4ak "buy;menuselect 4;menuselect 1;menuselect 3;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyequip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;"
alias -m4ak "slot10s;slot10s;slot10s;slot10s;slot10s"
alias +sigaug "buy;menuselect 4;menuselect 2;menuselect 4;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyequip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;"
alias -sigaug "slot10s;slot10s;slot10s;slot10s;slot10s"
alias +awp "buy;menuselect 4;menuselect 6;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyequip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;"
alias -awp "slot10s;slot10s;slot10s;slot10s;slot10s"
alias +shotgun "buy;menuselect 2;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyequip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;"
alias -shotgun "slot10s;slot10s;slot10s;slot10s;slot10s"
alias +xm3 "buy;menuselect 2;menuselect 2;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyequip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;"
alias -xm3 "slot10s;slot10s;slot10s;slot10s;slot10s"
alias +ckm "buy;menuselect 5;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyequip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;"
alias -ckm "slot10s;slot10s;slot10s;slot10s;slot10s"
alias +tmp "buy;menuselect 3;menuselect 2;menuselect 4;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buyequip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;"
alias -tmp "slot10s;slot10s;slot10s;slot10s;slot10s"
//
// /==========================\
// |====> RADIO ALIASSES <====|
// \==========================/
//
alias +affirmative "radio3;menuselect 1;"
alias -affirmative "slot10s;slot10s;slot10s;slot10s;slot10s"
alias +negative "radio3;menuselect 8;"
alias +enemy "radio3;menuselect 2;"
alias -enemy "slot10s;slot10s;slot10s;slot10s;slot10s"
alias -negative "slot10s;slot10s;slot10s;slot10s;slot10s"
//
// /===========================\
// |====> SETINFO SECTION <====|
// \===========================/
//
setinfo _vgui_menus "0"
setinfo _ah "0"
setinfo dm "1"
setinfo lefthand "0"
setinfo s "67108863"
setinfo s2 "67108863"
setinfo s3 "67108863"
//
// /======================\
// |====> CL SECTION <====|
// \======================/
//
cl_allowdownload "1"
cl_allowupload "1"
cl_autowepswitch "1"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_cmdbackup "2"
cl_cmdrate "40"
cl_corpsestay "360"
cl_dlmax "128"
cl_download_ingame "1"
cl_download_max "0"
cl_dynamiccrosshair "1"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "1"
cl_minmodels "0"
cl_nodelta "0"
cl_pitchdown "89"
cl_pitchup "89"
cl_predict_players "1"
cl_rate "23000"
cl_resend "5"
cl_righthand "1"
cl_rollspeed "0"
cl_solid_players "1"
cl_timeout "120"
cl_updaterate "40"
cl_vsmoothing "0.05"
cl_waterdist "6"
//
// /=========================\
// |====> WALKING SPEED <====|
// \=========================/
//
cl_backspeed "999"
cl_forwardspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
//
// /=========================\
// |====> MOUSE SECTION <====|
// \=========================/
//
+mlook
lookspring "0"
lookstrafe "0"
m_filter "1"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "-0.022"
sensitivity "5"
//
// /=========================\
// |====> SOUND SECTION <====|
// \=========================/
//
_snd_mixahead "0.1"
bgmvolume "1"
hisound "1"
MP3Volume "0.8"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "1"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "10000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_verbwet "0.25"
s_rolloff "1"
suitvolume "0.25"
sv_voiceenable "1"
volume "0.45"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
voice_modenable "1"
//
// /================================\
// |====> HUD & SCREEN SECTION <====|
// \================================/
//
crosshair "1"
con_color "255 155 50"
console "1"
default_fov "100"
hud_classautokill "1"
hud_centerid "1"
hud_fastswitch "1"
hud_draw "1"
hud_capturemouse "1"
hud_takesshots "1"
scr_conspeed "9000"
scr_transparentui "1"
viewsize "120"
//
// /=============================\
// |====> NET GRAPH SECTION <====|
// \=============================/
//
net_graphpos "1"
net_scale "5"
net_graph "3"
//
// /============================\
// |====> GRAPHIC SETTINGS <====|
// \============================/
//
brightness "1"
d_spriteskip "0"
fastsprites "0"
gamma "2.8"
mp_decals "500"
r_dynamic "1"
r_mirroralpha "1"
r_drawviewmodel "1"
//
// /======================\
// |====> GL SECTION <====|
// \======================/
//
gl_cull "1"
gl_dither "1"
gl_keeptjunctions "1"
gl_monolights "0"
gl_overbright "0"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "0.1"
gl_smoothmodels "1"
gl_spriteblend "1"
//
// /==========================\
// |====> OTHER SETTINGS <====|
// \==========================/
//
bottomcolor "6"
fps_max "100"
fps_modem "0"
joystick "0"
model "gordon"
precache "1"
rate "9999"
r_mmx "1"
r_bmodelhighfrac "5"
sv_aim "0"
topcolor "30"
violence_ablood "1"
violence_agibs "1"
violence_hgibs "1"
//
//
echo
echo
echo =======================================
echo ==> IT'S TIME TO KICK SOME BUTT! <==
echo =======================================



Ostatnio zmieniony przez Rymek dnia Sob Maj 31, 2003 5:00 pm, w całości zmieniany 2 razy

............................................
Pią Maj 02, 2003 7:29 pm


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aCid


Chief Junior Grade
::: 316 :::
STEAM_0:1:14185920
wiek: 45
tu jest skrypt na chodzienie ktory nie zwalnia przy kucnieciu:

alias "devon" "developer 1"
alias "devoff" "developer 0"
alias walkswitch "walk_on"
alias walk_on "+speed; devon; echo Walk mode [ON]; devoff; alias +kucanie +kucanieon; alias -kucanie -kucanieon; alias walkswitch walk_off"
alias +kucanieon "-speed; +duck"
alias -kucanieon "+speed; -duck"
alias walk_off "-speed; devon; echo Walk mode [OFF]; devoff; alias +kucanie +duck; alias -kucanie -duck; alias walkswitch walk_on"
walk_off
bind "?" "+kucanie; slot10"
bind "?" "walkswitch"


............................................
Sob Maj 10, 2003 10:04 pm


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•  Clan bulkowySKY
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Rymek


Lieutenant Commander
::: 2224 :::

nice

w powyzszym poscie wrzucilem poprawionego mojego cfgka bo caly czas staram sie usuwac bledy i dodawac nowe bajerki


............................................
Wto Maj 13, 2003 11:54 pm


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sztywna


Ensign
::: 754 :::
STEAM_0:0:708455

jezus maryja półtwardziela taki cfg zajmuje


............................................
Czw Maj 15, 2003 3:50 pm


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Rymek


Lieutenant Commander
::: 2224 :::

tak wogole to zauwazam ze tylko ja i termo4 gramy na Invert mousie
co wyscie wszyscy powariowali przecierz bez inverta nie da sie grac


............................................
Sob Maj 24, 2003 12:08 pm


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sadzik
c18 | Keyra


Rear Admiral
::: 5625 :::
STEAM_0:1:1648713
wiek: 26
a co to robi?


............................................
Sob Maj 24, 2003 12:57 pm


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KILIK


Ensign
::: 855 :::
STEAM_0:0:88920

Zbanowany
Myszka w gore a celownik w dol, myszka w dol celownik w gore ... odwrocona mycha


A zagrajcie se po lewej stronie


............................................
Sob Maj 24, 2003 1:07 pm


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Rymek


Lieutenant Commander
::: 2224 :::

nie no moze nie ulatwiajmy sobie az tak zeby grac z lewo -> prawo i prawo -> lewo

invert w zupelnosci wystarcza


............................................
Sob Maj 24, 2003 3:00 pm


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Rymek


Lieutenant Commander
::: 2224 :::

heh co do walk speec nei zwalniajacego przy kucaniu to mam tutaj mniejszy scrypcik niz ten co podal aCid...btw zaktualizowalem swojego configa w poscie powyzej


// /=============================\
// |====> WALK SPEED SCRIPT <====|
// \=============================/
//
alias +duker "+duck; -speed"
alias -duker "-duck; +speed"
alias "ch0" "+speed; wait; bind shift ch1; bind CTRL +duker; wait; developer 1; echo [===> WALK ON! <===] ; developer 0"
alias "ch1" "-speed; wait; bind shift ch0; bind CTRL +duck; wait; developer 1; echo [===> WALK OFF <===]; developer 0"


............................................
Sob Maj 31, 2003 4:59 pm


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AdiQ


Lieutenant Junior Grade
::: 1158 :::
STEAM_0:0:112621

Ja sie tak tylko zastanawiam po co wam "echo Walk OFF" przeciez za kazdym raem jak nacisniecie ctrl (niewazne czy biegliscie czy szliscie) pokaze wam sie na ekranie "Walk OFF". Tez tak mialem na pocztku ale mnie to irytowalo i wywalilem.

Co do ulepszenia skryptu polecam cosik takiego:
bind mouse1 "+attack; walkoff" - nie trzeba pamietac o nacisnieciu shifta lub ctrl'a gdy ktos was "zaskoczy"


............................................
Sob Maj 31, 2003 7:01 pm


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Rymek


Lieutenant Commander
::: 2224 :::

nie stwierdzilem w moim skrypciku zeby przy kazdorazowym nacisnieciu CTRL pisalo WALK OFF

dzieje sie tak tylko jak naciskam shift (znaczy sie naciskam raz - walk on, naciskam znowu - walk off)

a co do tego ostatniego ataku, to troche kicha bo czasem nie zdaje egzaminu jak pragniesz pozostac niezauwazonym


............................................
Sob Maj 31, 2003 11:28 pm


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Vigee
Wait For Me


Captain
::: 3234 :::
STEAM_0:0:112621
wiek: 43
KILIK napisał:
A zagrajcie se po lewej stronie


Chodzi ci o myszke w lewej rece czy modele broni w lewej rece ??
Jesli chodzi ci o myszke to niema bata - jestem praworeczny i lewa reka nawet full auto nie zrobie.
A co do modeli broni to gram od zeszlych wakacji (albo gdzies tak okolo) z modelami w lewej rece i jest git


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Nie Cze 01, 2003 12:38 am


•  Adults only
•  Clan ReserVoir Dogs
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KILIK


Ensign
::: 855 :::
STEAM_0:0:88920

Zbanowany
O modele

Ja gralem po prawej zawsze ( ale jak siegam pamiecia jak mialem po lewej to mi to nie przeszkadzalo tylko kumple sie w kafe smiali "powalilo cie ? po lewej lol"), Ale zagralem sobie tak dla odmiany i pamietam ze mi w pierwszej rundzie hedy takie polecialy ze juz zostalo na lewej . Teraz na prawej nie umiem w cs'a, ale np. w inne gry (DoD, UT) gram po prawej.


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Nie Cze 01, 2003 1:23 am


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GunloK


Lieutenant Junior Grade
::: 1160 :::
STEAM_0:0:438494
wiek: 37
Ja sobie ustawilem na rolkach do gory jak krece to mi sie zmienia z prawej na lewo i odwrotnie, a jak na dol to mi bron znika lub znow sie pojawia. Wole chodzic z bronia po lewej, ale uzywam tez po prawej- zalezy od sytuacji. Czasami chodze w ogole bez widoku broni i tez mi sie gra dobrze


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Nie Cze 01, 2003 9:39 am


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