Description:
A full "No Conflict" Jump, duck & speed script with a speed toggle that inverts the speed key to run or walk depending on the speed toggle. ----- alias +nc.jump "-speed; alias d.spd; alias +spd; alias dnc.spd; nc.duck; nc.wait; +jump; +duck; wait; -jump; alias d.duck" alias -nc.jump "j.spd; alias d.spd spd; jnc.spd; alias dnc.spd alias +spd +speed; j.duck; alias d.duck -duck" alias +nc.duck "-speed; alias j.spd; alias +spd; alias jnc.spd; +duck; alias nc.duck -duck; alias nc.wait wait; alias j.duck" alias -nc.duck "d.spd; alias j.spd spd; dnc.spd; alias jnc.spd alias +spd +speed; d.duck; alias j.duck -duck" alias +nc.speed "speed.on" alias -nc.speed "speed.off" alias speed.on "+spd; alias spd +speed" alias speed.off "-speed; alias spd" alias nc.speed.tog "nc.speed.on" alias nc.speed.on "speed.on; alias +nc.speed speed.off; alias -nc.speed speed.on; d1; echo *** Walk Activated ***; d0; alias nc.speed.tog nc.speed.off" alias nc.speed.off "speed.off; alias +nc.speed speed.on; alias -nc.speed speed.off; d1; echo *** Walk Deactivated ***; d0; alias nc.speed.tog nc.speed.on" alias d1 "developer 1" alias d0 "developer 0" +nc.jump -nc.jump +nc.duck -nc.duck +nc.speed -nc.speed bind ? +nc.jump // Jump Key bind ? +nc.duck // Duck Key bind ? +nc.speed // Speed Key bind ? nc.speed.tog // Walk Toggle ----- Autor skryptu: ItchEtrigR |