Description:

A full "No Conflict" Jump, duck & speed script with a speed toggle that inverts the speed key to run or walk depending on the speed toggle.

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alias +nc.jump "-speed; alias d.spd; alias +spd; alias dnc.spd; nc.duck; nc.wait; +jump; +duck; wait; -jump; alias d.duck"
alias -nc.jump "j.spd; alias d.spd spd; jnc.spd; alias dnc.spd alias +spd +speed; j.duck; alias d.duck -duck"
alias +nc.duck "-speed; alias j.spd; alias +spd; alias jnc.spd; +duck; alias nc.duck -duck; alias nc.wait wait; alias j.duck"
alias -nc.duck "d.spd; alias j.spd spd; dnc.spd; alias jnc.spd alias +spd +speed; d.duck; alias j.duck -duck"
alias +nc.speed "speed.on"
alias -nc.speed "speed.off"

alias speed.on "+spd; alias spd +speed"
alias speed.off "-speed; alias spd"
alias nc.speed.tog "nc.speed.on"
alias nc.speed.on "speed.on; alias +nc.speed speed.off; alias -nc.speed speed.on; d1; echo *** Walk Activated ***; d0; alias nc.speed.tog nc.speed.off"
alias nc.speed.off "speed.off; alias +nc.speed speed.on; alias -nc.speed speed.off; d1; echo *** Walk Deactivated ***; d0; alias nc.speed.tog nc.speed.on"

alias d1 "developer 1"
alias d0 "developer 0"
+nc.jump
-nc.jump
+nc.duck
-nc.duck
+nc.speed
-nc.speed

bind ? +nc.jump // Jump Key
bind ? +nc.duck // Duck Key
bind ? +nc.speed // Speed Key
bind ? nc.speed.tog // Walk Toggle

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Autor skryptu: ItchEtrigR